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Breaking The Frame
Challenge
Focusing on creating an animation that seamlessly breaks into live footage. Understanding shooting plate footage, pulling a green screen key, common compositing screen replacements, and fundamentals of edge integrity.
The Approach
Inspired by the Lego video games of the early 2000s, referencing the iconic visuals and sound effects that accompany them. Specifically, this Lego figure attempts to go after a collectable in the game called "Red Bricks" before falling to his demise.
Credits
Design, Animation, and Sound Design by Sam Budish
Lego Models from
SFX from "Sound Ideas"
Final Animation
Process
Focusing on keying out the green screen on my monitor, cleaning up any despill in the footage, retaining the edge of the original screen and the original camera lens distortion. Also matching the real footage perspective in 3D, allowing me to design the layout of the objects at the correct angle. The shadows on the desk were achieved by rendering a "Shadow Catcher" pass of just the shadows in Cinema4D. The reflections were done by flipping the entire animation vertically with blur and lowered opacity.


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