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3D Animation

'23

Tasked with creating an a least ten second animation using knowledge of organic modeling and texturing with UV mapping. This animation specially focused on the idea of morphing pottery and vases. Highlighting various vase shapes and fruits. As well as practicing 3D interior lighting. 

Software

Cinema4D, Adobe After Effects, and Audition 

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Apart from some subtle addtional animation on the table elements and other minor animation adjustments, mostly everything stayed the same.

As opposed to using something like Cinema4D's pose morph to transition between the vases, I wanted more control over the overlap and follow through of the animation. I ended up using a tracer, connected through eight points that could be manually animated. The tracer was then plugged into a lath object to wrap the line around 360 degrees, allowing me to play with different vase shapes in real time. 

After dialing in the manual vase animation, I ended up saving other animation time by rigging the leaves and various fruits. After rigging the objects, Cinema4D's "IK" tag allowed my rig to react to dynamics and and parenting objects to the vase animation created overlap and follow-through. Without having to manually animate, apart from some minor adjustments to avoid phasing through the vase. 

While lighting the scene, the light ray from the lamp would not show up well in the mix of other lights. Instead, I created the light ray in After Effects afterward. Using a shape layer with compound blur and a gradient map to create falloff. Then parenting the shape to tracking points tracked to the lamps movement. 

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