

The Frame
'24
2D/3D Compositing
Focusing on creating an animation that seamlessly breaks into live footage. Inspired by the Lego video games of the early 2000s, referencing the iconic visuals and sound effects that accompany them. Specifically, this Lego figure attempts to go after a collectable in the game called "Red Bricks" before falling to his demise.
Lego Models from Mecabricks
Software
Cinema4D, Nuke, Davinci Resolve, and Photoshop
This is a breakdown of the whole composite. Focusing on keying out the green screen on my monitor, cleaning up any despill in the footage, and retaining the edge of the original screen. Along with that, matching the real footage perspective in 3D, and camera lens distortion. The shadows on the desk were achieved by rendering out a "Shadow Catcher" pass of just the shadows in Cinema4D. The reflections were done by flipping the entire animation vertically with blur and opacity correction.