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'24

2D
Animation

This project focused on learning more complex After Effects expressions and rigging to be used in various cases. While learning these tools, I also wanted to experiment with fake 3D in a more 2D style. The combination of which resulted in this animation. Focusing on the interactions of shapes within shapes. 

Software

Adobe After Effects, and Illustrator 

Artboard 6 copy.png
Artboard 6.png
Artboard 6 copy 2.png
Artboard 6 copy 3.png
Artboard 6 copy 5.png
Artboard 6 copy 4.png
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Artboard 6 copy 7.png
Artboard 6 copy 8.png

The rig for this piece mainly relied on a combination of Points to Nulls and 3D layers in Z-space. The first rig used six rectangle shapes with each point being attached to its own null. Then rotating and moving the rectangles in Z-space to create the cube. The nulls that overlapped where parented together and parented to a main control null. Using linear expressions, I was able to add extra controls on the main null seen below that allowed me to stretch/extrude the front and back of the cube. The second rig again relied on parented points to nulls, but did not require any 3D layers. 

BallRig_BTS_v01.png
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